Senior Unity/Game Back-end Developer Job at Indie Studio Chainad, Remote

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  • Indie Studio Chainad
  • Remote

Job Description

What are you working on?
  • The name of the project(s): PVP Session Games and Strategies
  • At what stage of the project(s)? Concept
  • Genres: Action, Role-playing, Strategy, Card and/or Board, Casual, Arcade, MMO
  • Platforms: PC, Mobile, Browser, iOS, Android

Team size and structure?

Small autonomous teams 3-4 members

For which tasks (responsibilities)?

  • Developing scalable Back-end for turn-based mobile(WebGL) games

  • Be responsible for back-end deploy stage

  • Provide stable system-design for expected CCU spikes: 10k-100k+

  • (optionally) Help to resolve and debug client-server related issues with Unity WebGL client build

What kind of professional are we looking for?

— ✨ 4+ years as a Unity Back-end Developer (Middle+/Senior level).
— ⭐️ Experience developing the back-end for multiplayer server-authoritative games.
— Skills in developing and debugging client-side applications.
— Experience with WebGL platform and debugging.
— Responsibility: ability to plan and meet deadlines.
— Autonomy: ability to work based on objectives rather than strict technical specifications.
— Ability to handle deployment independently.

Bonus Points For:

— Experience with ECS (Entity Component System).
— Side (pet) projects.
— Experience in mixed roles, such as Game Design, Tech Art (SFX/VFX), Level Design, etc.
— Networking stack experience (e.g., Photon, Mirror, Fishnet, NGO, DarkRift, etc.).
— Passionate gamer with a wide gaming background.
— Experience with highly loaded classic browser-based strategy games or open-world projects (global maps).

What is important for us in a person?

We value only friendly and constructive behavior.

Why do we enjoy working here?

— $2,500–$4000/month (paid in cryptocurrency).
— 100% remote work — your couch, your rules!
— Be part of an innovative WEB3 project breaking boundaries.
— A team that values your ideas and creativity.
— A bureaucracy-free workplace focused on results.
— ✅ Paid testing period (1–2 weeks) to ensure we’re the right fit for each other.

The selection process

How the Hiring Process Works:

— No HR stage involved.
— Direct meeting with the Game Designer to discuss your previous projects.
— Details of upcoming projects are clarified.
— You receive initial feedback immediately.
— Your details are shared with the team, and a decision is made before the project starts.
— If not selected, your strengths will be considered for future projects.

Job Tags

Remote job, Casual work, Immediate start,

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